3/29/2022

Slot 50 Rewards Bubble Sim

Feb 10th, 2019
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Slot 50 Rewards Bubble Sim

  1. repeat
  2. until game.Players.LocalPlayer
  3. if game:GetService('RunService'):IsStudio() false then
  4. DUPE MADE BY erick2414
  5. end
  6. local DebugService = require(game.ReplicatedStorage.Assets.Modules.DebugService)
  7. do
  8. local Event, Function = game.ReplicatedStorage.Network:InvokeServer()
  9. if Binds[Job] then
  10. return DebugService:Warn(('(Client) Function %q has already been bound'):format(Job))
  11. Binds[Job] = f
  12. function Network:Call(Job, ...)
  13. return DebugService:Warn(('(Client) Function %q has not been bound yet'):format(Job))
  14. return Binds[Job](...)
  15. function Network:FireServer(Job, ...)
  16. end
  17. return Function:InvokeServer(Job, ...)
  18. function Function.OnClientInvoke(Job, ...)
  19. end
  20. Network:Call(Job, ...)
  21. warn('(Client) Network initialized')
  22. local Services = require(game.ReplicatedStorage.Assets.Modules.Services)('Client')
  23. local BoostService = Services:GetService('BoostService')
  24. local CapacityService = Services:GetService('CapacityService')
  25. local InputService = Services:GetService('InputService')
  26. local BubbleService = Services:GetService('BubbleService')
  27. local ActivationService = Services:GetService('ActivationService')
  28. local GuiService = Services:GetService('GuiService')
  29. local MusicService = Services:GetService('MusicService')
  30. local AmbientService = Services:GetService('AmbientService')
  31. local AchievementService = Services:GetService('AchievementService')
  32. local HotkeyService = Services:GetService('HotkeyService')
  33. local EggService = Services:GetService('EggService')
  34. local SoundService = Services:GetService('SoundService')
  35. local RarityColorService = Services:GetService('RarityColorService')
  36. local PetBuffsService = Services:GetService('PetBuffsService')
  37. local PetRendering = Services:GetService('PetRendering')
  38. local ItemDataService = Services:GetService('ItemDataService')
  39. local ChestLayerService = Services:GetService('ChestLayerService')
  40. local ItemCollectionService = Services:GetService('ItemCollectionService')
  41. local ms = Services:GetService('MarketplaceService')
  42. local SettingsService = Services:GetService('SettingsService')
  43. local DialogService = Services:GetService('DialogService')
  44. local UIMaskService = Services:GetService('UIMaskService')
  45. local WorldService = Services:GetService('WorldService')
  46. local lowQuality = false
  47. lowQuality = require(script.Modules.LoadingScreen):Load()
  48. PetRendering.PetClass.LowQuality = lowQuality
  49. local player = game.Players.LocalPlayer
  50. local table = Library('table')
  51. local data = Network:InvokeServer('GetPlayerData')
  52. local ownedPasses = Network:InvokeServer('GetPlayerPasses')
  53. local DataChangedEvents = {
  54. GuiService:CoinsChanged(data[index.COINS])
  55. [index.EQUIPPED_ITEMS] = function()
  56. GuiService:SetEquippedOnFrames(data[index.EQUIPPED_ITEMS])
  57. GuiService:UpdateBubble(data[index.BUBBLE_SIZE])
  58. [index.BUBBLE_SIZE] = function()
  59. GuiService:UpdateBubble(data[index.BUBBLE_SIZE])
  60. [index.GEMS] = function()
  61. end,
  62. GuiService:CandyCanesChanged(data[index.CANDY_CANES])
  63. [index.PETS] = function()
  64. if GuiService:GetCurrentFrame() 'PetsFrame' then
  65. end
  66. [index.HATS] = function()
  67. if GuiService:GetCurrentFrame() 'PetsFrame' then
  68. end
  69. [index.CHECKPOINTS] = function()
  70. for a, b in pairs(game.Workspace.Checkpoints:GetChildren()) do
  71. b.Door.Color = Color3.new(0, 1, 0)
  72. else
  73. b.Door.SurfaceGui.Enabled = true
  74. end
  75. [index.CHEST_REGEN_TIMES] = function()
  76. end,
  77. ItemCollectionService:UpdateUI()
  78. [index.REWARDS] = function()
  79. end,
  80. GuiService:CandyChanged(data[index.CANDY])
  81. [index.CLAIMED_DOMINUS] = function()
  82. GuiService:GetStorage().BetaThanks.Okay.Visible = not data[index.CLAIMED_DOMINUS]
  83. [index.BLOCKS] = function()
  84. end
  85. local function OwnedPassesChanged()
  86. local Door = game.Workspace:FindFirstChild('VIPDoor')
  87. Door:Destroy()
  88. end
  89. GuiService:UpdatePets()
  90. GuiService:UpdateSellButton()
  91. end
  92. local f, k = num, nil
  93. f, k = string.gsub(f, '^(-?%d+)(%d%d%d)', '%1,%2')
  94. break
  95. end
  96. end
  97. Network:Bind('DataChanged', function(newData, index)
  98. data = newData
  99. local func = DataChangedEvents[a]
  100. func()
  101. end
  102. local func = DataChangedEvents[index]
  103. if func then
  104. end
  105. end)
  106. Network:Bind('PetDataChanged', function(changedPetData)
  107. for _, newPetEntry in next, changedPetData, nil do
  108. if newPetEntry[1] oldPetEntry[1] then
  109. break
  110. end
  111. DataChangedEvents[index.PETS]()
  112. Network:Bind('GetOwnedPasses', function()
  113. end)
  114. Network:Bind('PassesChanged', function(newPasses)
  115. OwnedPassesChanged()
  116. end)
  117. if not index then
  118. else
  119. end
  120. Network:Bind('GetQuality', function()
  121. end)
  122. Network:Bind('DisplayCandyToGemExchange', function(...)
  123. end)
  124. InputService:Initialize(Network)
  125. AchievementService:InitializeClient(Network)
  126. PetRendering:Initialize(Network)
  127. MusicService:Initialize()
  128. UIMaskService:Initialize()
  129. CapacityService:InitializeClient(Network)
  130. EggService:InitializeClient(Network)
  131. ItemCollectionService:InitializeClient(Network)
  132. for a, b in pairs(data) do
  133. if f then
  134. end
  135. UIMaskService:Mask('Overworld')
  136. local GetMaxSlots = Library('GetMaxSlots')
  137. local cost = EggService:GetCost(b.Name)
  138. HotkeyService:SetHotkeyToObject({
  139. Enum = Enum.KeyCode.E,
  140. Distance = 9,
  141. Function = function(ignore)
  142. local amount = data[index.CurrencyIndex(cost[1])]
  143. if ignore ~= true then
  144. end
  145. end
  146. if script.Parent:FindFirstChild('PetHatch') then
  147. end
  148. script.Parent.BuyEggFrame.EggName.Value = b.Name
  149. elseif ignore ~= true then
  150. local slots = GetMaxSlots.Pets(passes)
  151. local has = #Network:Call('GetClientData', index.PETS)
  152. GuiService:SetOverlay(true)
  153. GuiService:GetStorage().MaxEquipped.Visible = false
  154. else
  155. end
  156. end,
  157. if cost[1] ~= 'Robux' then
  158. local amount = data[index.CurrencyIndex(cost[1])]
  159. if ignore ~= true then
  160. end
  161. end
  162. if script.Parent:FindFirstChild('PetHatch') then
  163. end
  164. script.Parent.BuyEggFrame.EggName.Value = b.Name
  165. elseif ignore ~= true then
  166. local slots = GetMaxSlots.Pets(passes)
  167. local has = #Network:Call('GetClientData', index.PETS)
  168. GuiService:SetOverlay(true)
  169. GuiService:GetStorage().MaxEquipped.Visible = false
  170. else
  171. end
  172. end,
  173. if Network:Call('GetOwnedPasses')['Auto Egg'] true then
  174. else
  175. end
  176. })
  177. end
  178. for a, b in pairs(game.Workspace.Eggs:GetChildren()) do
  179. end
  180. game.Workspace.Eggs.ChildAdded:connect(function(obj)
  181. SetEgg(obj)
  182. if lowQuality true then
  183. game.Workspace.Pets,
  184. game.Workspace.Snow
  185. for i = 1, #parents do
  186. wait(0.25)
  187. if b:IsA('ParticleEmitter') then
  188. end
  189. obj.DescendantAdded:connect(function(des)
  190. if des:IsA(wait(0.1) and 'ParticleEmitter') then
  191. end
  192. end)
  193. for a, b in pairs(parents[i]:GetDescendants()) do
  194. b:Destroy()
  195. end
  196. end
  197. local delays = {}
  198. for a, b in pairs(game.Workspace.Checkpoints:GetChildren()) do
  199. local plr = game.Players:FindFirstChild(t.Parent.Name)
  200. return
  201. local plrName = plr.Name
  202. return
  203. delays[plrName] = true
  204. if table.find(checkpoints, b.Name) then
  205. Network:FireServer('TeleportToCheckpoint', b.Name)
  206. GuiService:CutsceneFade(false)
  207. delay(1, function()
  208. end)
  209. end
  210. do
  211. local debug_count = 0
  212. for a, b in pairs(game.Workspace.FloatingIslands:GetChildren()) do
  213. do
  214. if door then
  215. local plr = game.Players:FindFirstChild(t.Parent.Name)
  216. return
  217. local plrName = plr.Name
  218. return
  219. delays[plrName] = true
  220. Network:FireServer('TeleportToDoor', d.Name)
  221. GuiService:CutsceneFade(false)
  222. delays[plrName] = nil
  223. end)
  224. end
  225. end
  226. end
  227. local function ChatBubble(plr, msg, color)
  228. return
  229. if plr.Head:FindFirstChild('ChatBubble') then
  230. local bubbleType = '
  231. msg = string.sub(msg, 1, 65) .. '...'
  232. if string.len(msg) > 50 then
  233. elseif string.len(msg) > 30 then
  234. else
  235. end
  236. local bubble = script.ChatBubbles[bubbleType]:Clone()
  237. bubble.Backing.Old.ImageColor3 = color
  238. end)
  239. for a, b in pairs(plr.Head.ChatBubble:GetChildren()) do
  240. local bubbleNum = tonumber(string.sub(b.Name, 7))
  241. local trans = 0.2 * bubbleNum
  242. b.Position = b.Position - UDim2.new(0, 0, bubble.Size.Y.Scale, 0)
  243. b.Backing.Recent.Visible = false
  244. b.Backing.Old.ImageTransparency = trans
  245. if b.Backing:FindFirstChild('Emoji') then
  246. else
  247. end
  248. b:Destroy()
  249. end
  250. bubble.Parent = plr.Head.ChatBubble
  251. if bubble.Backing:FindFirstChild('Emoji') then
  252. else
  253. end
  254. wait(5)
  255. for i = 1, 100 do
  256. bubble.Backing.Old.ImageTransparency = bubble.Backing.Old.ImageTransparency + 0.01
  257. bubble.Backing.Recent.ImageTransparency = bubble.Backing.Recent.ImageTransparency + 0.01
  258. bubble.Backing.Emoji.ImageTransparency = bubble.Backing.Emoji.ImageTransparency + 0.01
  259. bubble.Backing.Chat.TextTransparency = bubble.Backing.Chat.TextTransparency + 0.01
  260. rs.Stepped:wait()
  261. end
  262. end
  263. end
  264. end
  265. Network:Bind('PlayerChatted', function(plr, msg, col)
  266. end)
Slot 50 rewards bubble sim

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Slot 50 Rewards Bubble Simulator