Plotsquared Road Schematics
Now that our settings file is configured we can start the server back up and connect to the game to make our new world. For the Multiverse command we need to be sure that the name we set in the settings file for the world matches exactly to the world name we use in the command, this means capitalization is important as TheWorld and theworld are two different worlds to PlotSquared and Multiverse. Recreate all roads based upon the contents of the road schematic. This command can only be run from the console. /plot reload Reload plot world settings. /plot remove Removes a player from your plot. /plot save Save your plot. /plot set home Sets the home location within your plot.
- Persistent road generation (continues after server reboot) Added support for Schematic v2 (storing biomes, entities, etc.). PlotSquared v5 covers the entire conversion process. You don't need to add any new translations or do anything yourself, we got you there.
- PlotSquared has been free and open sourced since 2014. Overall PlotSquared has half a million downloads and is a mandatory part to lots of servers. Posting it as premium resource allows us to spend more time developing it.
- PlotSquared is a land management plugin and world manager which also comes with several highly configurable world generators. (See images below)
- You can create plots of land in existing worlds using plot clusters, or you can have a full world of plots.
- See here for PlotMe conversion.
- See here for Plotz conversion.
- Survival servers: We have a 'town' template included with the plugin, or create your own using /plot setup
- Skyblock: 'skyblock' template included with the plugin
- Are you a programmer? Use it to manage minigames. Clear arenas async, and manage plots using the plot cluster API.
- It's also being used on forge servers such as pixelmon.
- Async plot clearing is more than 800 times faster than PlotMe, among many other performance improvements
- Works with hundreds of thousands of plots, or monster 2K x 2K custom terrain plots, with many functions built specifically for mass plot management
- Plot condensation and world trimming can drastically reduce the size of the world on disk
- Powerful plot analysis and auto clearing mean you can further remove low quality plots
- Legacy support for Bukkit 1.7 - 1.12, Sponge, and Nukkit (MCPE)
- Updated support for Bukkit 1.13
- Support for offline mode servers
- Community translations for several languages (may be outdated)
- In built plot downloading + cross server saving and loading + some optional web interfaces
- Plot swapping / copying and cross world plot moving
- Plot merging, your own plots or between friends
- Extensive flag system so you can decide what should be protected on a per world, or per plot basis
- Plot entry notifications / per plot time / weather / music etc with the flag system
- Add custom roads to existing maps to make them look nicer
- Recolor all text easily and configure additional messages however you want
- Dynamic world border to prevent excessive exploring
- Mob protection and per plot mob limiting
- Interactive commands such as plot listing
- Plot rating, ranking, complexity analysis, and auto clearing calibration
- Use javascript to add new commands or script simple things like auto merging all plots
- Plot schematic saving, loading and pasting
- Per player settings such as plot chat and entry notifications
- World creation either with multiverse, /plot setup, or manual yml configuration
- Command recommendation if you mistype something
- Plot commenting and inboxes
- World auto trimming which reduces the CPU and disk usage when people explore
- Pistons and Sand/TNT cannons are properly restricted
- Per plot redstone settings + plot redstone disablers
- Optional fast async worldediting
- WorldEdit (included)/VoxelSniper (with addon) restricted to plots
- Chunk processing to safely unload dangerous chunks (also processes WorldEdit commands)
- Component setting (floor, wall, border)
- Section off areas (e.g. an area for donors) with plot clusters, or add plot clusters to vanilla worlds
- Use holograms instead of signs if you want (HoloPlots addon)
- Four tiers of plot allowance: Owner, Helper, Trusted, Denied
- Plot naming (for teleportation)
- Configurable command confirmation (e.g. for /plot clear)
- Manage islands, skyblock, vanilla worlds, or certain sections of worlds as plots
- A lot of generators, and settings to choose from
- Installation (includes conversion)
- Usage (info about various parts of the plugin)
- Permissions (Basic permission setup)
- Commands (List and description of all commands)
- Plot2Dynmap(Dynmap addon)
- VoxelSniperRegions(Restrict VoxelSniper)
- PlotRankup(Plot approval system)
- PlotUpload (Web interface that supports multiple servers)
- PlotWebPHP(Web interface that supports plot searching)
- HoloPlots(Plot holograms)
- RedstoneClockPreventer2(prevent clocks)
- CommandBlock (Restrict command blocks to plots)
- FastAsyncWorldEdit (Async WorldEdit in plots)
- PlotHider (Make plots invisible)
- HybridGenerator (This is bundled with PlotSquared.jar and supports plot + road schematics as well as Augmented generation)
- BiomeGenerator(Natural biomes within plots not a world generator)
- PlotSquaredSG(Standalone generator not a plot manager)
- AdvPlots(Non square schematic generation)
- BasicPlots(Basic generator with 1 plot per chunk)
- PlotSquaredMG(Large custom terrain gen)
- IslandPlots(Islands in ocean)
- Chinese version(中国版)
- SpongeAPI version
- WorldEdit(Edit blocks within your plot)
- VoxelSniper (Ranged map editing)
- TerrainControl(Control over augmented plot worlds)
- ArmorStandTools(Add armor stands in your plot)
- BuildersUtilities (Miscellaneous features to help with building)
- PlotsMenu (GUI for plot commands)
- Umbaska (Skript addon)
- Roads can be conveniently added to new or existing worlds
- Supports larger plot sizes than pure schematic generation
- (here's the template below /plot template import bridge)
- Just use /plot download
- Cross server '/plot save', '/plot load' and '/plot schematic paste url:'
- See addons above for additional web interfaces
- Use commands or enable auto merging
- Merge plots and build with friends
- Use /plot setup
- Generate using any generator you want e.g. Normal terrain, Nether, or even TerrainControl
- Plot clusters can go anywhere, and can simply be invisible boundaries if you want.
- Default generator bundled with PlotSquared
- Percentage control over plot components and blocks
Plotsquared Road Schematics Diagram
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Hey,
Weiß jemand wie man eine road schematic machen kann die auch die Blöcke die in den Weg reingehen speichert. Habe mal ein Bild von der schematic angehangen wie ich sie haben will nur beim generieren werden du die oberste Schicht des Weges generiert
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